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Sortie Points Tutorial
Gameplay within Steel Battalion: Line of Contact is based around the concept of Sortie Points. The number of Sortie Points available determine a number of strategic elements within a mission. Each mission/map starts with a default of 70 Sortie Points per player, which is then modified based on the rank of the participating players, the VT generation selected by each pilot, and any Tactician optional parts which are selected during the VT loadout configuration.
The chart below details the modification to Sortie Points by player rank.
Rank |
Sortie Point Bonus |
|
Corporal |
- |
|
Sergeant |
- |
|
Staff Sergeant |
+2 |
|
Sergeant Major |
+4 |
|
Warrant Officer |
+6 |
|
Second Lieutenant |
+10 |
|
First Lieutenant |
+12 |
|
Captain |
+14 |
|
Major |
+20 |
|
Lieutenant Colonel |
+22 |
|
Colonel |
+24 |
The generation of a VT selected by a player to take into the mission can increase the Sortie Point for the mission as follows:
VT Generation |
Sortie Point Bonus |
First |
- |
Second |
+30 |
Third |
+50 |
Equipping the Tactician optional part has the following modification effect:
Optional Part Level |
Sortie Point Bonus |
Tactician Level 1 |
+10 |
Tactician Level 2 |
+20 |
Tactician Level 3 |
+30 |
Certain missions have additional Sortie Point bonuses depending on special objectives or attacking/defending side advantage.
Mission |
Attacker Sortie Bonus |
Defender Sortie Bonus |
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Mission 02 - Dong Lai River Ford |
- |
+20 |
|
Mission 04 - Occupation of Highland 33 |
- |
+50 |
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Mission 06 - Hong Shan Military Base |
- |
+30 |
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Mission 07 - Battle of Jian Da Harbor |
+20 |
- |
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Mission 08 - Zhong Huan City |
+20 |
- |
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Mission 09 - Reserve Base Siege |
- |
+30 |
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Mission 13 - Airbase Assault |
- |
+35 |
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Mission 24 - Defense of Yu Jai Village |
- |
+50 |
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Please see the Mission Information pages for specific details.
The following example shows how the initial sortie point calculation is arrived at for a given mission.
Attacker |
Defender |
Rank |
Vertical Tank |
Optional Part |
Rank |
Vertical Tank |
Optional Part |
|
Garpike |
Tactician Level 1 |
|
Vortex |
none |
|
Decider |
none |
|
Jaralaccs C |
none |
|
Scare Face A1 |
Tactician Level 2 |
|
Regal Dress N |
Tactician Level 3 |
Attacker Sortie Point Calculation |
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Default Value (70) + Rank: First Lieutentant (12) + 2nd Gen VT (30) + Tactician Level 1 OP (10) |
122 |
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Default Value (70) + Rank: Sergeant (2) + 1st Gen VT (0) |
72 |
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Default Value (70) + Rank: Warrant Officer (6) + 1st Gen VT (0) + Tactician Level 2 OP (20) |
96 |
Initial Sortie Points: |
290 |
Defender Sortie Point Calculation |
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Default Value (70) + Rank: Corporal (0) + 1st Gen VT (0) |
70 |
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Default Value (70) + Rank: Second Lieutentant (10) + 2nd Gen VT (30) |
110 |
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Default Value (70) + Rank: Major (20) + 3rd Gen VT (50) + Tactician Level 3 OP (30) |
170 |
Initial Sortie Points: |
350 |
Free Mission mode allow for the setting of two additional Sortie Point controls which will override normal Sortie Point calculations.
Session Setting |
Effect and Definition |
Sortie Cost |
This sets a ceiling on the maximum number of Sortie Points available to a player to "purchase and respawn" VTs with. The Sortie Point setting is primarily used by the room host to limit the number of resorties per-pilot for a given VT type. The effect of the Sortie Points setting can be immediately seen in the pre-sortie VT selection menu. Since each VT has a specific Sortie Point value attached to it, the maximum number of possible VT sorties are shown to the right-bottom of the selection interface. For example, if the Sortie Points were set at 150 (default) then a player would only have one sortie available for an Earthshaker (100 points) but up to three resorties available for Jaralaccs C (50 points). If a pilot uses up their available Sortie Point limit they would be removed from the mission (and it would count as a LOSS for the pilot even if their team ultimately wins). |
Strategic Points by Factors Multiplier |
Applies a multiplier to the initial Sortie Point calculation of the combined team Sortie Point value. Example: the initial sortie cost for a player (70) bringing a 2nd generation Prominence M1 VT (+30) to a match with a rank of Second Lieutentant (+10) would be 110 sortie points by default. With a Strategic Points by Factors (multiplier) of 3.5 the players' contribution towards the team Sortie Point value would then be 385. The Strategic Points by Factors (multiplier) setting can be used by room hosts to offset the impact of lost bases, destruction objectives or VTs. This can allow for longer matches and more of a Sortie Points "buffer" for each team. |
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