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Home > Testing & Results > Vertical Tank Turning Weight Effect Testing
 
 
Vertical Tank Weight Effect on Turning Performance Results

Effects of Over STD weight loadouts on VTs as given in time to complete one revolution (seconds) and the percentage of decrease from the original turning performance STD (sec). Tests performed on flat open ground with no override functions. Not all weight configurations can be tested due to armament limitations for certain VT types.

VT STD
spec
MAX
spec
MAX-STD STD
(sec)
STD+1
(sec)
Increase
(%)
STD+2
(sec)
Increase
(%)
STD+3
(sec)
Increase
(%)
STD+4
(sec)
Increase
(%)
Sheepdog 8 10 2 15.2 16.7 9.0 18.2 16.5        
Rapier 15 18 3 16.4 17.3 5.2 18.9 13.2 19.1 14.1    
Quasar 32 36 4 16.6 17.6 5.7 18.3 9.3 19.0 12.6 19.7 15.7
Juggernaut 38 40 2 18.0 19.5 7.7 20.9 13.9        
Falchion 10 12 2 18.2 20.6 11.7 21.7 16.1        
Blade 12 15 3 18.2 18.8 3.2 20.1 9.5 20.9 12.9    
Jaralaccs Macabre 26 29 3 18.2 19.6 7.1 20.1 9.5 21.3 14.6 22.4 18.8
Earthshaker 34 37 3 19.2 19.4 1.0 20.7 7.2 22.2 13.5    
Jaralaccs NS-R 22 26 4 20.8 21.0 1.0 22.0 5.5 23.1 10.0 24.2 14.0
Scare Face A1 12 13 1 21.3 27.0 21.1            
Regal Dress N 24 26 2 21.4 23.4 8.5 25.7 16.7        
Regal Dress A 24 28 4 23.4 23.8 1.7 25.1 6.8 26.2 10.7 27.7 15.5
Garpike 15 18 3 24.2 27.1 10.7 29.0 16.6 31.5 23.2    
Prominence M3 12 14 2 26.0 29.8 12.8 34.5 24.6        
Jaralaccs C 16 18 2 26.0 30.2 13.9 34.3 24.2        
Jaralaccs N 22 24 2 26.0 30.2 13.9 34.3 24.2        
Siegeszug 20 22 2 27.8 32.8 15.2 37.2 25.3        
Prominence M1 22 24 2 28.0 33.3 15.9 37.8 25.9        
Scare Face II 20 24 4 28.8 30.6 5.9 32.6 11.7 34.8 17.2 37.5 23.2
Yellow Jacket 16 20 4 29.0 29.9 3.0 32.7 11.3 34.0 14.7 37.5 22.7
Decider 14 16 2 30.2 34.5 12.5 40.4 25.2        
Scare Face 15 17 2 30.3 34.5 12.2 40.4 25.0        
Prominence M2 (armour ejected) 8 10 2 33.0 33.0 0.0 33.0 0.0 33.0 0.0 33.0 0.0
Maelstrom 19 22 3 33.0 37.4 11.8 40.2 17.9 46.8 29.5    
Colt Executive 13 16 3 33.0 36.7 10.1 42.0 21.4 45.7 27.8    
Vortex 14 16 2 36.3 n/a** n/a** 53.8 32.5        
Vitzh 10 12 2 36.4 44.0 17.3 53.5 32.0        
Decider Volcanic 12 16 4 36.5 40.5 9.9 44.1 17.2 48.4 24.6 53.6 31.9
Colt 12 15 3 37.4 42.2 11.4 46.9 20.3 54.2 31.0    
m-Vitzh 10 14 4 37.6 39.5 4.8 43.7 14.0 47.1 20.2 53.0 29.1
Behemoth 26 29 3 40.0 46.9 14.7 53.1 24.7 62.3 35.8    
Prominence M2 8 10 2 40.3 45.4 11.2 50.0 19.4 55.4 27.3 62.5 35.5


Graphical Format

VT
Sheepdog
Rapier
Quasar
Juggernaut
Falchion
Blade
Jaralaccs Macabre
Earthshaker
Jaralaccs NS-R
Scare Face A1
Regal Dress N
Regal Dress A
Garpike
Prominence M3
Jaralaccs C
Jaralaccs N
VT
Siegeszug
Prominence M1
Scare Face II
Yellow Jacket
Decider
Scare Face
Prominence M2 (armour ejected)
Maelstrom
Colt Executive
Vortex
Vitzh
Decider Volcanic
Colt
m-Vitzh
Behemoth
Prominence M2


Additional Notes and Summary of Data

Based on the test results, a number of conclusions and inferrences can be drawn regarding the way VT loadout effects turning performance.

Prominence M2
Of all the VTs tested, the most revealing results came from the Prominence M2. It would seem that the "optional" armour modules do indeed have a weight value assigned to them during the VT configuration process. This weight value is hidden to the user, but is at least 4 weight units (since having the VT +4 STD OVR and ejecting the armour yields a turning result the same as a STD loadout VT).
Prominence M2 pilots seeking maximum mobility are advised to dump their armour when engaging in close quarters combat. Doing so brings their turning performance close to Yellow Jacket, Scare Face II and Prominence M1 values, the likely opponents of such combat.

"Assault" VTs
It is interesting to note that several of the VTs classified as "assault" appear to have very good +1 and +2 OVR STD weight handling. This is probably due to their need to carry an additional sub-tank into battle and jetison it prior to engaging in close combat.

Vortex
Just a note to clarify the lack of test result for a +1 STD OVR weight for this VT. Because of the weapon loadout, there are no weapons available which are of an odd weight rating, thus not allowing a +1 configuration to be tested.

Large Difference Between STD and MAX Weight
VTs which have a large difference between the STD and MAX weights tend to exhibit better handling with higher loads (less penalty in turning performance).

High Rotational Efficiency
VTs which start with a high rotational efficiency (they turn well) tend to handle additional OVR STD weight loadouts better than those that had a low rotational efficiency to start with.

Example would be Blade at STD (18.2sec) and STD+2 (20.1sec) an increase of only 9.5%. Compare this with something that has a bad turning ability like a Vortex at STD (36.3sec) and STD+2 (53.8sec), an increase of 32.5%



Summary and Areas of Further Investigation
I'm still working on test analysis of how Additional Mount and Advanced Mount optional parts counter-act the effects of an OVR STD loadout. It would appear that each optional part "level" it cuts half the additional time added for each OVR weight unit. I will have more test data to support this soon.

Additional items I'd like to test would be to determine if being "under" the default STD weight gives any turning advantage. My qualitative observations seem to indicate that there is not, but I will confirm.